Thursday, March 22, 2012

So I lost three days due to classes, annoying how much time I end having to waste for college but it must be done.  Though I am still managing to get work done and I have the film and trunk set finished and will finally finish out my pipes and lights set.  I'm getting super excited as I'm really starting to get the hang of my workflow (when I can actually work it seems).

This set was quite the challenge to get the leather to look right but after a little masking and minor painting if you can call it that I got it.  Just like the others, only three maps with diffuse, spec, and normal.



Sunday, March 18, 2012

So St patties day was awesome, unfortunatly no work got done :/ so today I am going to get the film set and pipes textured and done.  Then all I have left are the desk and generator group and the misc items.  Then it's off to UDK to make it all look pretty with lights, stamps, and maybe a few effects.  The trunk group was quite a challenge as I wanted to trunks, one bigger then the other that look the same yet are very different.  Modeling them was a pain with all the brackets, locks, and tacs but it is done.  I remodeled the low poly projector as it had a lot of fasciting and also the film canisters.  Now, off to texturing.


Tuesday, March 13, 2012

Not much going on, still just texturing away at this scene.  Thinking on working on Smorn a little tomorrow in zbrush and then work on finishing out the film set for XOi's room.  Today I finished the Bear and Bed set as well as did a speed model of a pair of cogs.  Tried to aim for all three within an hour but only got mostly the two, kinda sad about that but now I know several ways how to NOT model a cog XD.



Sunday, March 11, 2012

Little quicky tonight, finished the Bear and Bed group and I'm very satisfied with how it turned out.  I'm starting to get my workflow down pretty good but I am definetly get in the habbit of writing things down as I'm killing myself with forgetting little things.  I'm going to finished texturing the bed tomorrow and start work on the Film set.  I'm aiming to have most of the room done by the time spring break is out so I can actually relax when school starts, if that makes any sense.  Hehe.


Thursday, March 8, 2012

I'm horrible about posting, hehe.  I finished the ceiling, floor and walls and currently working on the pipes.  I've learned a lot this past week are so (which explains some of my appsence) and I'm going full force into appling all of what I've learned into this scene.




Thursday, March 1, 2012

So by some miracle today I came by a post Minos on Polycount who did a really badass modular environment scene called DM_Zest.  On top of being a really awesome level, I was in awe that he used so few textures and I was curious as to how he made them.  Luck would have it that he did not have just one but three tutorials from his work on modular environments and textures.  After playing around with it, this was my result.


I'm pretty impressed by how simple the process really is and rather amazed at the results.  Raul has also shown me a very nice texture tutorial from Racer445 on Polycount and Next Gen Hard Surface that was purely amazing.

I'm going to take what I've learned the past few days and apply them to XOi's room and to Shadowmourne when I'm done modeling it and have a super awesome day of texturing.  Well, days... XD

Here are the tuts:

DN Zest Modular Environments and Textures
http://thiagoklafke.com/articles.html

Racer445 Texture Tut
http://www.nextgenhardsurface.com/index.php?pageid=racer445
Been learning a lot with textures for games in a short time.  Nothing new to show yet as I'm still cleaning things up but I will have some new stuff shortly.  Trying also to keep myself from getting burned out on this project so I have started a new model for kicks.  Took me few to think of something fun and I ran across one of my favorite looking weapons from World of Warcraft, Shadowmourne.  Ya I'm a geek, but I just love the look of this axe so I decided to go all out on it and make a higher end low poly model.