Wednesday, October 10, 2012

So after being away to long due to school, I managed to free up some time to finish up the 416.  She is 95% done with just a few touchings and some cleanup and then it is off to low poly.  Art dump to follow:

Saturday, August 25, 2012

Finished the twin Tac lights, mount, and Magpul AFG2 (angled forward grip).

Saturday, August 18, 2012

Thursday, August 16, 2012

Core Rifle Finished

So for the last few days I have been making major and minor adjustments to the core m416 to really nail down the details compared to actual references.  Things I've added are the screw for the buffer tube and indention under the rail for the upper receiver.  Adjustments are numerous but the everything I can see is to proportion to real life reference, rail has been completely remade with the indention at the bottom and a proper cutout for the bi-pod whole, holes for the buttstock, and many smoothing corrections.

Saturday, August 11, 2012

Been out of action for a few months but I actually have time now to sit down and work.  Back to work on the H&K M416 and got much done in the last day.  Finished the charging handle, upper receiver block, butt stock, ejection port cover, and some minor tweeks here and there.  Just need to add some detail to the bolt and work on all the attachments and it's on to the low poly.  Crits and comments always welcome.

Tuesday, May 29, 2012

Been a few since I posted, latest model I've been working on is a H&K 416 modded.  I've gotten a lot done on the high poly but I still have much to do.  Looking to have the base 416 done here soon and then I will get to work on refining and adding all the mods like grips, sights, lasers, and tactical lights.

Thursday, April 26, 2012

Work continues on XOi's room, just have some of the miscellaneous items left to do.

Monday, April 9, 2012

Just a few Marmoset renders of XOi's room thus far.  Currently tweaking the materials and spec for the pipes, valves and lights and also working on getting the wall items and bench textured.  After those will be the desk and generator group.  Enjoy

Thursday, March 22, 2012

So I lost three days due to classes, annoying how much time I end having to waste for college but it must be done.  Though I am still managing to get work done and I have the film and trunk set finished and will finally finish out my pipes and lights set.  I'm getting super excited as I'm really starting to get the hang of my workflow (when I can actually work it seems).

This set was quite the challenge to get the leather to look right but after a little masking and minor painting if you can call it that I got it.  Just like the others, only three maps with diffuse, spec, and normal.

Sunday, March 18, 2012

So St patties day was awesome, unfortunatly no work got done :/ so today I am going to get the film set and pipes textured and done.  Then all I have left are the desk and generator group and the misc items.  Then it's off to UDK to make it all look pretty with lights, stamps, and maybe a few effects.  The trunk group was quite a challenge as I wanted to trunks, one bigger then the other that look the same yet are very different.  Modeling them was a pain with all the brackets, locks, and tacs but it is done.  I remodeled the low poly projector as it had a lot of fasciting and also the film canisters.  Now, off to texturing.

Tuesday, March 13, 2012

Not much going on, still just texturing away at this scene.  Thinking on working on Smorn a little tomorrow in zbrush and then work on finishing out the film set for XOi's room.  Today I finished the Bear and Bed set as well as did a speed model of a pair of cogs.  Tried to aim for all three within an hour but only got mostly the two, kinda sad about that but now I know several ways how to NOT model a cog XD.

Sunday, March 11, 2012

Little quicky tonight, finished the Bear and Bed group and I'm very satisfied with how it turned out.  I'm starting to get my workflow down pretty good but I am definetly get in the habbit of writing things down as I'm killing myself with forgetting little things.  I'm going to finished texturing the bed tomorrow and start work on the Film set.  I'm aiming to have most of the room done by the time spring break is out so I can actually relax when school starts, if that makes any sense.  Hehe.

Thursday, March 8, 2012

I'm horrible about posting, hehe.  I finished the ceiling, floor and walls and currently working on the pipes.  I've learned a lot this past week are so (which explains some of my appsence) and I'm going full force into appling all of what I've learned into this scene.

Thursday, March 1, 2012

So by some miracle today I came by a post Minos on Polycount who did a really badass modular environment scene called DM_Zest.  On top of being a really awesome level, I was in awe that he used so few textures and I was curious as to how he made them.  Luck would have it that he did not have just one but three tutorials from his work on modular environments and textures.  After playing around with it, this was my result.

I'm pretty impressed by how simple the process really is and rather amazed at the results.  Raul has also shown me a very nice texture tutorial from Racer445 on Polycount and Next Gen Hard Surface that was purely amazing.

I'm going to take what I've learned the past few days and apply them to XOi's room and to Shadowmourne when I'm done modeling it and have a super awesome day of texturing.  Well, days... XD

Here are the tuts:

DN Zest Modular Environments and Textures

Racer445 Texture Tut
Been learning a lot with textures for games in a short time.  Nothing new to show yet as I'm still cleaning things up but I will have some new stuff shortly.  Trying also to keep myself from getting burned out on this project so I have started a new model for kicks.  Took me few to think of something fun and I ran across one of my favorite looking weapons from World of Warcraft, Shadowmourne.  Ya I'm a geek, but I just love the look of this axe so I decided to go all out on it and make a higher end low poly model.

Friday, February 24, 2012

Been a few since I posted last, mid terms are getting a kick start this semester so I'm having to make room for other work.  I hate it but it must be done :(.  So far the wall texture I have is coming along well, got a few crits on polycount and I'm gonna add some extra scratches and dirty it up a bit more while also taking out some of the painted pattern.  It looks good but very repetitive, hopefully taking out some of the paint and adding said scratches and grime will break that up.

Pipes are coming along well, looking at getting this done this week as well as the lights.

Friday, February 17, 2012

So new post today, almost done with modeling and UV'ing the room.  Just got a few tidbits here and there to add and some polish on a few others.  So far everything is coming out great, can't wait to start texturing.